It's not terrible either, but in what seems set to become a habit for Double Fine, the gameplay comes across as tepid wrapping for the game's world and writing. I know I won't be making many friends by picking this one out of all the games Tim Schafer wrote for, but screw you (also I still haven't played Full Throttle, Day of the Tentacle or Grim Fandango).įirst, let's get the predictable negative out of the way: Psychonauts' gameplay isn't very good. I was peripherally aware of the buzz surrounding it from the gaming media but - as with most gaming media buzz - didn't really care, instead going on personal recommendations, and I never looked back. I did not pick up Psychonauts until 2 or 3 years after its release. Well, I make no excuses as we finally dive into the Noughties, a decade we'll be staying in for the next few titles. Haha, what's with this mainstream casual horseshit? I mean, yawn-o, how predictable a pick can you get? Friggin' Psychonauts? Puh-lease. Psychonauts - Double Fine Productions (Windows, 2005) Two games with incredibly immersive and intimidating atmospheres.ĮDIT: And there are some killer mods out for the game that add a whole new range of playstyles and extreme difficulties that continue to keep the game very playable over 10 years after its primetime.ġ0. Just recalling the Hell music is giving me chills and making me want to go back to when the game was new and mysterious.ĭiablo and Daggerfall are two games that are ALWAYS on my harddrive. I never did like Diablo 2 much, and I couldn't tell you a thing about the music in that game. It was ambient and isn't much to listen to on it's own, but it also didn't wear itself out and added a major creepy factor to the rest of the game. I'm also surprised the music didn't get a mention as it was also a huge part of the atmosphere. I remember getting myself out of bed at 2:30-3:00 AM before primary school started at 8AM so I could play for a few hours on with my duped Godly Plate of the Whale and King's Sword of Haste.
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